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Project Types
3D Game Demo practice
Role
UX Design
Chapter01 Development
3D Art Design
Project Length
3 weeks
Tools Used
Figma
Unity 3D
About
What is Blizzar Syndrome?
Background
This is a fictional world where the moon rules humans through the matrix. Players are messengers from the moon, delivering messages to humans on behalf of the moon and helping the moon select sacrificers. The evil of human nature is fully reflected in the game.
Purpose
1. Find a way to destroy the moon
2. Help all the sacrificers escape
Game Demo
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1.0
Research
Inspiration
There is a hypothesis: the moon is not naturally formed, but a machine built by higher-dimensional creatures to imprison and observe humans. We can call it the "lunar matrix".
Lunar Matrix
The moon is a projector, mapping the view to the earth, so everything on earth is fake.
High-dimensional biological
The creator is a high-dimensional Race, the technology is much higher than human beings.
The view on the earth
The cloud, the gravity, the seasons...all the nature, physics are based on the fake view, these theories are also wrong.
be controlled, monitored
The human-beings are the test body, live in the earth, are monitored by other biologies.
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1.1
Research
World View development
# Time
The Middle Ages, papal period
The moon is the real ruler. It requires every town and village to sacrifice a soul. In order to achieve its goal, it creates illusions on the earth and brainwashes mankind. Let humanity surrender to it.
# Background
The Middle Ages, papal period
If humans fail to complete the mission of the moon, the moon will bring divine punishment, cover everything with snowstorms, and destroy all life.
# Gameplay Objective 1
rescue? disregard?
Some sacrificers will seek help from the protagonist to avoid the sacrifice ending. The protagonist can decide the direction of the story through dialogue choices.
# Gameplay Objective 2
Explore the essence with clues
As the story unfolds, the protagonist will enter the room of their predecessor, discovering notes that provide crucial clues. Through these hints, they will unravel the Moon's misdeeds and uncover the reason behind the blizzards occurring every hundred years.
# Character experience
Annual sacrifice node
It's time for sacrifices, and the protagonist needs to go to various villages to select sacrificers. He can watch innocent people die without morality, or he can save every life.
# Character
Lunar Guide
The protagonist is the moon's messenger on the earth, helping the moon deliver messages to humans and assisting the moon in selecting sacrifices.
# game type
3D RPG open world
This is an open world set in the medieval era, comprising three towns. The protagonist's story unfolds here, allowing players to freely roam around, gathering useful information from any place.
2.0
Game Design
PLOT OUTLINE
# chapter 00
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# chapter 01
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2.1
Game Design
MAP DESIGN & Route planning
# chapter 00
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# Task 1.1: Find the first NPC and interact with her.
Initiate a conversation with the NPC to learn about the subsequent tasks and what needs to be done next.
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# Task 1.3: Investigate the residence.
Go to the residence with the NPC and check the location of the residence.
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# Task 1.2: Follow the Boy.
Follow the NPC to the village center's altar and witness the execution.
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# Task 1.4: Search for a woven bag.
Conduct a thorough search on the body and locate the crucial item.
# chapter 01
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# Task 2.1: Meet the Chief
Obtain basic information and location of candidates through a conversation with the Elder.
# Task 2.1: Meet the Chief
Find the candidates and eavesdrop on their conversations to choose someone you think is more suitable for the sacrifice.
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Candidate 01: Blacksmith's Son
Talk to the blacksmith's son to learn about his past experiences.
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Candidate 02: Apothecary's Daughter
Talk to the apothecary's daughter to find out if you want to choose her.
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Candidate 03: A Crazy
Talk to the madman and learn the unknown secrets of the evil moon.
3.1
Design Process
Game Ui & INTERFACE
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3.2
Design Process
PROGRAMMING & script
# Control the Camera with the Mouse to Look Around
# Jump Simulation with Gravity
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#The NPC Leads the Way & Waits for the Player to Follow
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# Update in FPSController.cs
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4.0
Finalization
Game video