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VR Game to reflect virtual reality tools
Virtual reality tools have been used by companies to replace employees’ time to go home and rest. If capital is allowed to operate like this, what will happen in the future?
Team Members
Yiwei Wang
Hongyu Shi
Role
Conducted User Research
Functional Hierarchy Analysis
Wireframed sketches on Figma
Prototyped product
Project Length
4 weeks (internal competition)
Tools Used
Adobe Animation
3D Max
Unity
HTC Vive Pro
About
What is COLLAPSE?
Background
The idea of the game comes from the virtual home simulator designed by a Japanese company. The original game was to help employees relaxing after working overtime. The boss of the company said that this game can replace the need for employees to go home and rest, which can save commuting time and cost. This news made me reflected a lot.
Purpose
The purpose of this VR game is to help Shachiku (wage slave) to realize that any virtual product cannot really relax the body and mind, and these formalistic "relaxation" are just another capital scam.
Game Video
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1.0
Background research
THINKING FROM A NEWS
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The Evolution of Virtual Products
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1.1
Human Research
WILL or WILL NOT?
Attitude towards overtime work
Reasons of overtime work
Overtime Frequency of Japanese Office Workers
Can simulator games be a substitute for real Behavior?
CONCLUSION
Through a large number of questionnaire studies, it is found that people are very interested in virtual reality products, and think that they can experience relaxation better, so if they really use the “VR home simulator” to relax during work breaks, it is also a good way choose.
2.0
Design Process
DESIGN Concept
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2.1
Design Process
STORYBOARD
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2.2
Design Process
GAME FLOW
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INTERACTIVE DESIGN
Crosshair
How to remind the player that the
crosshair is aligned the object, and can be pressed to shoot?
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Guide
How to tell the player the play method?
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3.0
Visual Design
GAME VISUAL inspiration board
Scene
Comparison
Room Scene
Virtual Home
Structural Line
Essential properties of virtual reality
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Environment
Atmosphere
:GREEN
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Visual Effects Selection
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The basic framework of the 3D modeling
structure of VR is a wireframe structure,
through which the audience can better realize that these things are not real, but virtual
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Selection of Colors
The bright green effect is more visually impactful and terrifying
3.1
Visual Design
Game art design
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Game Scene Design
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Prop Design
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3.2
Visual Design
Game animation
Story Line - Start video
The alarm went off, I realized I had been working overtime until midnight.
It's so tired, I'll take a break now.
I put on VR devices and virtually returned home to take a break.
Game start......
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Story Line - end video
I take off the VR headset, the virtual joy is too fleeting. I will eventually return to reality......
As soon as I took off the device, I noticed that all my colleagues were using virtual reality devices to go home.
Is it really good to be immersed in the virtual world and briefly abandon one's real-life self?
I’m seeking in my reflection.....
3.3
Programming
game development
Add collision detection to objects
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3D model development
The bright green effect is more visually impactful and terrifying
Simulate the flickering effect of bulb contact
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Aim after the crosshair recognizes the object
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The object disappears after colliding with it
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4.0
Game Play
Game effects
Warm Home : 3D Effects
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Cold home : Structural Line
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Game Play
Watching the start video to understand the game world view.
Going into the 3D virtual warm home, start to take a break.
Suddenly, the light is fleshing, and the background music changed, everything turn to strange......
Need to break the furniture to escape the room
After escaping the room ,turn off the device, I found everyone seeking in the Vr world.......
5.0
Test & Reflection
User test
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Players info:
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Numbers of players
14
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Everage experience time
4’10
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Experience has obstacles
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Experience Problems:
The gaming experience is too lengthy, and towards the later stages, it becomes exhausting.
The game mechanics are overly simplistic, involving only nodding and shooting furniture, making it somewhat monotonous.
5.1
Test & Reflection
Game design iteration
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content (paper tip 01):
"Quick escape! This isn't your home, and it's about to turn into a digital wasteland! Destroy something, find the exit!"
content (paper tip 01):
"The happiness of the family gathered on the sofa, disputes over the TV remote, and the dining table where we eat together—all are methods for you to escape."
5.2
Redesign
Game finalization