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Project Types
2D Game Demo practice
Role
UX Design
Game Development
Project Length
4 weeks
Tools Used
Figma
Unity 2D
About
What is Twilight traverse?
Background
The core gameplay is story based adventure puzzle solving between 2D and 3D environment. Player will act as a small 2D kid who was enter to 3D world by accident, player need to explore and help the kid to back.
Purpose
1. Talk to NPCs to promote plot development
2. Find the ending of the story
Game Demo
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1.0
Research
Inspiration
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2.0
Explore
Game World View
New things are often not easy for people to accept, we bring events into the story, hoping to make people thinking. Prompts people to explore the world in multiple perspectives, and be more tolerant of other voices. The core gameplay is story based adventure puzzle solving between 2D and 3D environment. Player will act as a small 2D kid who was enter to 3D world by accident, player need to explore and help the kid to back.
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2.1
Explore
Game Art Design
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Cloth Hat
He seldom takes off his hat. This is directly related to his own childhood experience. And he often considered the hat to be part of his own body.
2D Eyes
This eye is to highlight that he is a flat eye that does not belong to this dimensional space.
Gunny Bale
The small backpack on his body can help him carry some small items on his body and can take items at any time
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This icon is suspended in the upper left corner of the game interface for easy access.
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This is backpack icon, the items collected by the player will be displayed in this inventory.
THE TREANT
The guardian of the Green Forest, he is the foundation of the operation of the forest, but his power is actually from a special artifact.
THE SCEPTILE
Sceptile is the king of the dessert, he has responsibility to management the place, but now his power is actually from a special artifact.
THE CAMELUS
The camelus are from the desert, they did not have meals for a long time, they needed cactus.
THE YETI
Yeti is the biggest monster of the Frozen Land, he will attack anyone he deems a threat.
THE SNOW GIRL
The Snow girl is the Guardian of the Frozen Land, she will help the creature who lost on this land.
Prop Design
3.0
Game Process
Level Design
Level Design #01
First Logic Action
The first NPC to be encountered in this map is the Treant approach that appears as a floating conversation bubble for the player to talk to and interact with to advance the story.
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Second Logic Action
Find the place where the props given by the old tree man are placed, and further fulfill the needs of the Treant.
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Third Logic Action
Open the cracks in the 2D world with the decryption of the previous step by attempting to retrieve the crown The Treant needs.
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Level Design #02
First Logic Action
The second NPC to be encountered in this map is the Sceptile approach that appears as a floating conversation bubble for the player to talk to and interact with to advance the story.
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Second Logic Action
Find the place where the props given by the old tree man are placed, and further fulfill the needs of the Treant.
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Third Logic Action
Open the cracks in the 2D world with the decryption of the previous step by attempting to retrieve the crown The Treant needs.
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Level Design #03
First Logic Action
The snow girl saved character from the lake
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Second Logic Action
Further decryption to obtain the necessary items in the scene, and find the appropriate place to place the items, and further advance the story.
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Third Logic Action
Enter the 2D world inside the cave and engage in a shooting game to obtain the bow and arrows needed for the girl.
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Temporal disorder, Switch back and forth between the 2D world and the 3D world.
Failed to pass level, Caught by the snow monster.
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3.1
Game Process
Game Development
Open bag
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Dialogue System
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Sprite outer glow
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4.0
Finalization
Game Demo Video